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A downloadable game for Windows

The summer break is finally here. All these pesky little kids with their innocent eyes are gone. All that is left for you to do is wander the empty hallways and clean up whatever mess they have left. Time to take care of things without somebody constantly looking at you, judging you. Finally nobody is there to watch...


TRIGGER WARNING
This game contains written descriptions of murder and psychological problems. Player discretion is advised.


Changelog v1.1:

  • Added Settings for Mouse-Sensitivity and Volume
  • Adjusted some hitboxes

This game was made for the Extra-Credits Game Jam 6 in under 72 hours. It is finished and takes about 10.15 minutes to play through.

! Extra Retro ! - We made the game using only a 4 color palette for our asset creation. Of course the game being in 3D and using lighting to set the mood blends those colors with lighter and darker tones. So we don't know if we succeeded or not.


Credits:

A game by AndideBob

With great help from ToastiChron

And music by WindfarmsWithWifi

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authorandidebob
Made withMagicaVoxel, Unity
Tagschiptune, Dark, Horror, Low-poly, Short, Spooky, Spoopy, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast

Download

Download
GameJam Version 22 MB
Download
Always Watching v1.1 22 MB

Comments

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😊👍
(+1)

Made a video


(+1)

The visual style is great (low-res/poly and 4 colors), and was effectively creeping me out!

It kinda seemed like the chalk board in the third room was reversed colors?

(+1)

Thanks for the game!

I liked how methodically the game was following established simple rules and how well were they communicated to the player through the use of color, sounds, and UI. As I was playing I was always aware of what I have to do and what is my ultimate goal, yet always expecting something strange to happen. The pacing is good, and I'm especially thankful for including the run option to make the second playthrough slightly quicker. The use of sounds is effective, 3D models design is simplistic yet self-sufficient. Have I already mentioned that the use of color in this game is fantastic?

From now on I am intended to reference your game as a great example of a 3D first-person game jam project that finds strength in its limitations :)

(+1)

Really cool. Loved the look and gameplay of it. 

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Great use of sound and color to communicate information to the player. I especially was impressed by the amount of polish on the menu screen's and the .exe Icon (nice touch).

I kinda found myself wishing the interact distance for objects was a little bigger but otherwise this was top notch.

(+1)

Very good game! I was really tense during the experience

(+1)

This game was very well done! The color palette suited it well, and the overall vibe was a good level of creepy. I enjoyed this game and think it would benefit from a little more game play added, but for being for a 72 hour game jam,  you did a great job!

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Nice game, got legit spooked a couple times!

(+1)

Really enjoyed the creeping building horror and dread of your entry.

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Here is my video on this game. I really liked it!
(+1)

VERY COOL GAME
I loved the old school style and the story was pretty interesting and dark

Here is my video:

(+1)

just tried it out! It was an interesting experience. The style/theme was very cool and reinforced by the sound design. Definitely nailed the creepy vibe. I don't want to spoil all the little details but this game has a couple reinforce the scares. Particularly with the level layout and the underlying story. Give it a go!

(+1)

Loved the duotone space, really reminded me of Obra Dinn. Alien eyes were, I think, intentionally eldritch. Reminiscent of Lovecraft's Polaris where: 

"the Pole Star, evil and monstrous, leers down from the black vault, winking hideously like an insane watching eye"

I didn't see all notes, but the anxiety of being watched but being unable to identify who the watcher was was conveyed. The setting of classrooms and the janitor aspect I saw as contributing to this feeling that we are an almost spectral presence meant to be unheard/unseen but yet we are clearly being seen and we are unwanted despite setting everything right again. (Just the vibes I got.) Great work.